In this tutorial I am going to discuss about how to create WebView in Cocos2d-x v3.3rc0. In our previous post I talked about how to create a cocos2d-x application. We will use the application we created in our previous post. If you want to have a look at our previous post then go to the link below,
The application we created in our previous post was named as “ProjectName”. We are going to use the same application here.
Proceed to the “ProjectName/proj.ios_mac” folder and double click on “ProjectName.xcodeproj” to open your application in Xcode.
Open “HelloWorldScene.cpp” from “classes” folder. Include “ui/UIWebView.h” file.
Add the following code at the end of “bool HelloWorld::init()” method before “return true;”.
Size winSize = Director::getInstance()->getVisibleSize(); auto webView = cocos2d::experimental::ui::WebView::create(); webView->setPosition(winSize/2); webView->setContentSize(winSize * 0.9); webView->loadURL("http://www.findsourcecode.com"); webView->setScalesPageToFit(true); this->addChild(webView);
Now run the application & you will see WebView in your application. This will load a URL in your WebView. If you want to load a local file then follow the instructions written below.
Create a file called “index.html” and put it inside “ProjectName/Resources” folder. Do not forget to add the “index.html” file into “ProjectName/Resources” directory from Xcode.
After this, change line 6 of the above code with the following line of code.
Now, run your application again and you can see your WebView shows content from your local file.
This is how you can create WebView in Cocos2d-x v3.3rc0. If you have any questions feel free to ask me in the comment section.
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